Season Updates/Patches

Cyntara v19

Cyntara v19 - Summer 2026 Update

The Cyntara team is proud to announce Cyntara v19, a brand new season that will launch on July 10th, 2026 at 4:00 PM EDT (19:00 CEST).
This season delivers a wave of new spells, items and runes, several PvP-driven systems, a long-term progression journey that finally carries your effort between seasons, a reworked event schedule, a brand new Android client, vBot support, and much more.
If you have any feedback regarding the changes below, or want to suggest a last-minute adjustment, please voice your opinion in the #suggestions channel on our Discord server. The sooner the better, as it gives us time to act on it before launch.

New PvP, Conjure and Artifact Spells

A new arsenal for every vocation - tools to break a stalemate in PvP, and serious firepower for the grind.

Cyntara v19 introduces a large batch of new spells, runes, potions and ammunition that further expand our custom gameplay diversity. They split into three groups.

PvP Spells are aimed at shaking up the PvP meta and giving each vocation a way to control a fight. All six are learned from the Forge of the Titan endgame quest reward, and - with the sole exception of Demolish - they can only be cast while you are actively engaged in PvP combat (PZ-locked).
  • Demolish (Sorcerer) - "exevo demolish": Destroys a player-cast Magic Wall on the tile directly in front of the caster. Requirements: Level 700, 10% max mana, 100 soul; 30s cooldown (2s group cooldown). Unlike the others, Demolish can be cast at any time.
  • Death Ray (Sorcerer) - "exevo death ray": Channels for 3 seconds, then releases 6 beams of random elements at 500ms intervals; each beam restores 10% of the caster's maximum mana. The caster is Silenced for 3 seconds after the cast completes. Requirements: Level 700, 10% max mana, 100 soul; 30s cooldown (2s group); cast in the caster's facing direction; must be PZ-locked.
  • Entangling Roots (Druid) - "exevo entangling roots": Roots the target in place for 3 seconds. Requirements: Level 700, 10% max mana, 100 soul; 30s cooldown (2s group); target within 3 tiles; must be PZ-locked.
  • Soothe (Druid) - "exevo soothe": Silences the target, disabling spell casting for 5 seconds. Requirements: Level 700, 10% max mana, 100 soul; 30s cooldown (2s group); target within 3 tiles; must be PZ-locked.
  • Trauma (Paladin) - "exevo trauma": Pacifies the target, disabling its weapon attacks for 5 seconds. Requirements: Level 700, 10% max mana, 100 soul; 30s cooldown (2s group); target within 1 tile; must be PZ-locked.
  • Charge Toss (Knight) - "exevo charge toss": Charges toward the target one tile at a time, passing through other players when the line-of-sight is clear, and on arrival swaps places with the target - flinging them to the caster's starting tile while the caster takes theirs. Afterward the caster's healing and leeching are reduced by 50% for 30 seconds. Requirements: Level 700, 25% max mana, 100 soul; 20-minute cooldown (2s group); target within 6 tiles; must be PZ-locked.

Conjure Spells are aimed at the PvE side of the game and are unlocked as part of the vocation-specific reward at the end of the Spectral Awakening quest. The conjures (and the runes they produce) become available at level 850. Each conjure costs 100 soul and produces 25 items at a time; the Runes of Destruction are conjured from a Final Showdown Rune, while the Marvelous runes use a Blank Rune.
  • Runes of Destruction (Sorcerer & Druid): Five new high-power single-target attack runes - Frigid (Ice), Noxious (Earth), Fiery (Fire), Thunderous (Energy) and Lethal (Death) - each dealing 10% more damage than the Final Showdown rune. All five runes can be used by both Sorcerers and Druids; only the conjuring is split: Druids conjure the Frigid and Noxious variants, while Sorcerers conjure the Fiery, Thunderous and Lethal variants. Trade freely between the two vocations to round out your set.
  • Marvelous Mana Rune (Druid): A new top-tier mana rune restoring roughly 8,600-9,100 mana - about 10% more than the Ultimate Mana Rune.
  • Marvelous Health Potion (Knight): A new top-tier health potion restoring 15,400-17,600 health - about 10% more than the Supreme Health Potion. Usable by Knights of level 850 or higher.
  • Marvelous Healing Rune (Knight): A new top-tier healing rune, roughly 10% stronger than the Curaga rune.
  • Shadow Bolt (Paladin): A new top-tier crossbow ammunition with 477 Attack - 15% more than the Infernal Bolt, complete with its own new shot animation.

Artifact Spells are now expanded with two new tiers of automated combat spells. Each is learned from a Rebirth quest but can only be cast once you have reached the matching Rebirth tier - the Rebirth 1 spells from the An Alternate Fate (Rebirth 1) quest, and the Rebirth 2 spells from the The Kismet Lands (Rebirth 2) quest. Once cast, each spell summons an effect that auto-targets nearby monsters for the duration of the buff.
  • Voltaic Storm (Sorcerer, Rebirth 1): Summons a storm that follows the caster, periodically zapping enemies with bolts that chain between nearby targets dealing Energy damage.
  • Supernova (Sorcerer, Rebirth 2): Summons a roiling supernova that follows the caster, alternating Fire and Energy damage and periodically erupting in a screen-wide detonation.
  • Glacial Tempest (Druid, Rebirth 1): Summons a glacial tempest that follows the caster, barraging and freezing the closest non-player targets with Ice damage.
  • Frozen Cataclysm (Druid, Rebirth 2): Summons a frozen cataclysm that follows the caster, dealing Ice damage that grows colder over time and periodically erupting in an Absolute Zero nova.
  • Judgement (Paladin, Rebirth 1): Periodically brands the caster's closest non-player targets and detonates their marks in unison, dealing Holy damage in an area.
  • Empyrean Storm (Paladin, Rebirth 2): Summons a holy storm that follows the caster, smiting clustered enemies with Holy damage and consecrating the ground to heal the caster.
  • Crushing Gravity (Knight, Rebirth 1): Periodically wrenches nearby non-player enemies to the caster's side and crushes them, dealing Physical damage.
  • Titan's Wake (Knight, Rebirth 2): Summons a widening earthen eruption that follows the caster, dealing Physical damage to nearby enemies and growing stronger the longer it lasts.

WANTED! System


There's a price on someone's head. Collect it - or become it.

The WANTED! system is a new PvP-centric feature in which the server automatically places a bounty on one of the server's top-level players. Every 6 hours, one eligible player (chosen at random from the highest-level players currently online and outside a Protection Zone) is designated the WANTED! player. The whole server is notified by a broadcast naming the target, and the target is marked with a floating yellow "WANTED!" tag above their head. For the duration of the bounty the WANTED! player is granted a combat buff that increases the damage they deal and reduces the damage they take.

If the WANTED! player is killed in a legitimate PvP fight, the killer is awarded 300 Cyntara Coins and a chance at a random Store item. If the WANTED! player instead survives the full cycle, they receive the same reward for evading the hunt - provided they spent at least half of the cycle (3 of the 6 hours) outside of Protection Zones, so there is no hiding in the temple. Kills do not pay out against the same IP/machine, members of your own guild, or your own party, to keep the bounty honest.

The system becomes active 6 hours after the Season Launch and runs for the following 10 days, after which it automatically deactivates so players can enjoy the PvE side of the game in peace during the post-launch phase.

Forsaken Hero Raid


A fallen champion rises in the same peaks Orshabaal stalks - and his Spoils belong to whoever can hold the ground.

The Forsaken Hero is a new high-end raid boss that can rise in the same mountain range as Orshabaal, sharing the same rarity and the same level and player-count requirements. When slain, the Forsaken Hero drops his Spoils chest on a free tile near his corpse, alongside his regular Reward Chest of high-end loot.

Claiming the Spoils is the real challenge: stand on top of the chest and hold the tile for 7 seconds while a claim progress bar fills. Stepping off the tile - whether you walk away or get killed - cancels your claim, so you must out-survive any rivals. The first player to complete the channel takes the prize and the chest vanishes for everyone else, so if you see another player trying to claim it, you will have to contest the tile. A successful claim awards a random 200-350 Cyntara Coins and a chance at a bonus Store item. The chest lingers for 5 minutes after the boss dies, so do not take too long.

Season Journey


Your effort should outlast the season. Now it does.

One of the downsides of a seasonal server is that everything you earn during a season is ephemeral, with no long-term reward for taking part year after year. The Season Journey changes that. It is a system of five Chapters, each a set of Objectives tied to in-game activities. Completing all of a Chapter's Objectives lets you claim its rewards, and finishing the final Chapter awards a Veteran Rank - which grants the "Veteran" Title, a Discord role, and a permanent +5% Experience Rate bonus that is shared across every character on your account and carries over between seasons. Finish the Journey again next season and your Veteran Rank (and its exp bonus) stacks higher. The early Chapters double as a gentle guide for new players, walking them through core features of the server.

Each Chapter also grants permanent account-wide buffs and a set of itemized rewards. The permanent buffs (Maximum Health, Maximum Mana, Damage and Damage Reduction) scale up Chapter by Chapter and apply to all characters on your account, while the itemized rewards - such as Orbs of Enchantment, Weapon Upgrader Crystals, Stamina Refillers, and even the Spirit of Purity mount in Chapter IV - are claimed once. Objectives are tracked across your entire account, so progress made on one character counts toward the same goal on another, and you never have to worry about splitting your effort.

Brawl Event


No teams. No gear advantage. Last one standing wins.

The Brawl is a new free-for-all automated deathmatch. Participants are scattered to random spawn points across a compact, multi-level arena. Each player has 3 lives, and the last player standing is crowned the winner, earning the "The Enforcer" achievement and the "Enforcer" Title on top of the usual Event Points and Cyntara Coins.

A relentless debuff keeps the pace high: every 30 seconds, every player gains a stack that increases their outgoing damage by 15% while reducing their maximum health and mana by 10%. The longer the match drags on, the more lethal - and fragile - everyone becomes. To prevent stalling, if no one trades blows for a full minute the survivors are reshuffled to fresh spawns; do it too many times in a row and the match is called a stalemate with no winner. The Brawl requires at least 4 players and opens its lobby in the temple a few minutes before the match begins.

Alongside the Brawl, we have reworked how the Automated Events schedule is handled. Previously every event had a fixed time of day. We now use a rolling, deterministic rotation that advances one event per scheduled hour, persists across server restarts, and lets us schedule any number of events uniformly without hand-assigning time slots.

Reworked Daily Rewards and Weekly Quest


More to claim every day, and a Weekly Quest that's finally worth the week.

The Daily Rewards and Weekly Quest systems have both been reworked.

Claiming your Daily Reward from Elise now always grants the following 3 rewards:
  • Magic Pouch - A bag of magical items to help you on your adventures.
  • Midnight Compass - A mysterious tool that grants you a random temporary buff (a Shrine power, a combat buff, or bonus experience).
  • +0.5% Exp Rate - Permanently increases your Experience Rate by 0.5% per claim. Stacks up to 14 times for a total of +7.0% permanent bonus.

The login-streak bonuses have also been adjusted. The old Dungeon-only streak bonus was removed, and the streak tiers now grant the following bonuses (including two new stacking Dungeon/Task level tiers at days 14 and 21):
  • Streak 4 days: Faster skill training and higher exp gain on training tiles.
  • Streak 5 days: Faster soul point regeneration.
  • Streak 6 days: Faster mana regeneration on training tiles.
  • Streak 7 days: Faster stamina regeneration on training tiles.
  • Streak 14 days: +1 daily Dungeon/Task level bonus. Reaching a 14-day streak also makes your streak permanent - it is no longer lost by missing a day.
  • Streak 21 days: A second +1 daily Dungeon/Task level bonus (stacks with the day-14 tier for +2 total).

The Weekly Quest has been completely reworked. We scrapped the old random mission system - which often produced low-quality quests that could be finished in a couple of minutes - in favor of a set of weekly goals you work toward over several days, for a quest that truly spans the week. You now pursue seven concurrent goals (tracked across the whole week), then claim your reward from Lucia (located right next to Elise in the temple):
  • Complete 15 high-level Tasks.
  • Complete 15 high-level Dungeons.
  • Complete 30 high-level Daily Quests.
  • Kill 10 high-level Nemesis monsters.
  • Participate in 4 Automated Events.
  • Kill 5 endgame Raid Bosses.
  • Kill 2 World Bosses.
The rewards were significantly improved and are all granted at once on claim:
  • A batch of free Levels, scaled to your level (60 below level 800, 40 from 800-1199, and 20 at 1200+).
  • 1x Tier Set Upgrade Token.
  • 2x Legendary Talent Points.
  • 10x Adventurer Talent Points.
  • 5x Magic Pouch.
  • 5x Midnight Compass.
Completing the Weekly Quest also unlocks the "Adventure Time" achievement, and completing it six times earns the "Adventurer" Title.

Terror Zones


You decide where the danger - and the rewards - burn hottest.

Terror Zones replace the retired Boosted Creatures rotation. Instead of the server randomly picking which creatures get boosted, you decide - by sacrificing Terror Shards to the Terror Warden NPC to light up Terror Zone slots.

The monster roster is split into six escalating tiers - Dread, Nightmare, Anguish, Pain, Agony and Abyss - climbing from low-level fodder all the way up to the toughest endgame creatures. Each tier has its own Terror Shard, which drops only from Task Bosses (not regular monsters); the higher the boss's level, the more shards it can drop, fueling the higher tiers.

To activate a tier, talk to the Terror Warden to open the Terror Zones window and hand in that tier's shards. Each tier has 4 independent slots, and each slot lasts 1 hour. Costs scale with the tier - 3 shards for Dread, 5 for Nightmare, 10 for Anguish, 15 for Pain, 20 for Agony and 25 for Abyss per slot.

Every active slot stacks a server-wide bonus on every monster of that tier: +5% experience and +4% bonus player damage per slot, up to +20% experience and +16% damage with all 4 slots lit. Because the timers live in shared world state, the boosts benefit the entire server, so communities can pool their shards to keep the most popular hunting grounds blazing. Every activation is broadcast server-wide and shown with live countdown timers, and on login you get a summary of which tiers are currently active.

Terror Zones run independently alongside the Siege feature's monster buffs, so a creature inside a lit Terror Zone during an active Siege benefits from both. Lighting up slots also unlocks three achievements - First Shard, Veilbreaker, and Sovereign of Terror - the last of which grants the "Sovereign" Title.

Enchanting Changes


Smarter enchants, tied to the gear they belong on.

The Enchanting System has received a number of changes. The headline change is that enchant stats are now tied to the type of item they belong on - weapon stats only roll on weapons, shield stats only on shields, and armor stats only on body armor - and a handful of armor stats can only be applied once per piece.
  • Removed the Skills enchant type; the Skill enchants have been moved to the Utility category.
  • Removed the Endurance stat from the Enchanting system (and from Cyntara in general).
  • Buffed the values of various Enchantments across the tiers and types - including a notable bump to offensive enchants - so full Enchants are now more powerful in general.
  • NEW: Weapons can now be enchanted with "Attack Damage" and "Attack Speed" stats.
  • Life Leech and Mana Leech enchants are now restricted to weapons and can roll at every tier.
  • NEW: Body armor (armor, helmets and legs) can now be enchanted with "+1% Maximum Element Resistance" (Grand and Ultimate tiers only); a given element can be applied only once per piece, but different elements can stack on the same piece.
  • NEW: Body armor can now be enchanted with the "Resonance" stat.
  • NEW: Shields can now be enchanted with "Spell Block Chance" and "Spell Block Reduction" stats, joining the existing Block Chance and Block Reduction enchants which are now also shield-restricted.

Tier Set Changes


Every tier and every piece, rebalanced from the ground up.

Previously, Tier Set upgrades from T1 through T6 were gated solely behind Tier Set Upgrade Tokens, and only handed out a meaningful stat boost every second tier. We have completely rebalanced the stats on all Tier Set items, giving them a proper linear progression across both tiers and equipment pieces, and fixed a number of stat inconsistencies between pieces and tiers along the way.

The upgrade paths have also changed. The regular Tier Set Upgrade Token can now only carry a piece up to Tier 4; the final two upgrades are gated behind two new soulbound token types: the Grand Tier Set Upgrade Token (T4 to T5), awarded by the Spectral Rebirth (the Rebirth 3 unlock) quest, and the Ultimate Tier Set Upgrade Token (T5 to T6), awarded by the Caverns of the Accursed (the Rebirth 4 unlock) quest. Note that T5 and T6 equipment can no longer be reclaimed, so top-tier gear stays bound to its owner.

Client Improvements - Android Client, vBot, high-res monitor support and more


A new platform, a faster renderer, and the quality-of-life features you've been asking for.
  • Android Client: This season we are introducing official support for an Android client, with a dedicated, slimmed-down mobile UI built for touch. The goal is to bring the Cyntara experience to mobile, but since this is the first release it may be rough around the edges, and some desktop features are pared back. We will keep updating the client and improving the mobile experience based on player feedback.
  • Performance Overhaul: The client now uses a batched renderer with a sprite atlas and an outfit composite cache, coalescing draw calls for a meaningful FPS improvement - especially in busy areas - and is enabled by default.
  • Default Upscaler: We have implemented console-emulator-style pixel-art upscaling shaders for the game view, defaulting to HQ4x. When an upscaler is active it takes over the map filtering (and replaces Anti-Aliasing, since the two are mutually exclusive), making the game look noticeably crisper - especially on larger and high-DPI screens.
  • UI Scaling: We have added support for scaling up the UI, with presets up to 400% (Standard, Standard Large, 4K, 4K Large and 8K), making the client far more ergonomic on 4K and 8K displays.
  • vBot Support: Cyntara was one of the first servers to adopt OTClient some years ago. While that move let us accelerate Cyntara's custom development, it also meant we diverged from the fork that ultimately became the de-facto "OTClient" most players use - one that ships with vBot out of the box. Bringing in vBot was not originally part of our plans, but due to popular demand, especially from players who would otherwise not play Cyntara, we are adding vBot support. This support is currently experimental: there may be some issues (which we will address based on player reports) or features that may not be a perfect fit for Cyntara (which we will monitor for feedback).
  • Side Actionbars: In addition to the bottom bars, action bars can now be enabled along the left and right edges of the game screen - four independent vertical bars in total, each toggled separately.
  • In-Game Guild Management: It is now possible to fully manage your guild from an in-game interface, without using the website - create or disband a guild, manage ranks, members and invites, edit the MOTD and description, transfer ownership, and run the full guild-war lifecycle. You can also invite guildless players directly from the right-click context menu. The Guild Management interface will be expanded later with guild rewards.

New Store Offers



Title Shaders: Title Shaders are a new cosmetic feature that let players apply a custom animated shader to their displayed in-game title. Purchased Title Shaders are account-wide, and the purchases are permanent - they persist between seasons.
Loot Tracker: The Loot Tracker is a brand new item that keeps track of all the rare loot your account collects while carrying it, split into per-season and all-time (season-persistent) statistics.
New Outfit Effects: Arcane, Hexed, Radiant, Molten, Crystalline, Quicksilver.
New Title Shaders: Crystalline, Arcane, Hexed, Molten, Quicksilver.
New Footprints: Arcane, Hexed, Radiant, Molten, Crystalline, Quicksilver.

Minor Server Changes:
  • Added a new Level 2400 / Rebirth 3 Gargoyle spawn.
  • Mirroring items now broadcasts the item including its exact stats.
  • Weapon bases can no longer be found in Nemesis loot pool for players with an equipped Artifact Weapon.
  • Non-charm Nemesis items now have a small chance to roll an Enchantment Slot.
  • The Loot Cache Device can now continue looting stacking items even when there are no remaining non-stacking slots left.
  • Updated the Dungeon Talisman tooltips to include the Dungeon Stats.
  • Conjurable runes now show their base-item requirement (e.g. the rune needed to conjure them) in the look text and item tooltip.
  • Equipment now shows an Estimated Power rating (Power / Might / Resilience) in item tooltips, the look text, and as a sortable column in the Armory, for at-a-glance, vocation-independent gear comparison.
  • Fixed an issue where players could see Loot messages from other Dungeon runs happening at the same time.
  • Added a potential workaround for a bug where using the Daily Streak Voucher to advance past the minimum required streak for permanent bonuses would sometimes roll the bonus back on the next daily reset.
  • Expanded the Corruption stat pool with Block, Spell Block, Maximum Resistances and Resonance.
  • Removed the Shrine experience bonus from the Experience Bonuses list; that bonus did not exist since the Shrines rework a few seasons back.
  • Fixed the Golden Archangel Statue and its Augmented version not granting stat bonuses when equipped.
  • Removed the "Reset Dungeon Limit" Event Points reward; the limit system was completely removed when the random normal dungeon feature was introduced.
  • Several outfits and mounts are now redeemable directly with Event Points, Dungeon Tokens and Frag Tokens.
  • The Super Soul Potion can now only be used on yourself.
  • Berserk, Bullseye and Mastermind potions now display a buff cooldown icon with their stat effects.
  • Deprecated the Hall of Heroes. This feature had not been maintained, the feats were not aligned with the ever-changing shape of Cyntara, and it is superseded by the Title System and the Season Journey for long-term season-based goals. The Hall of Heroes room is still accessible and its historical records have been immortalized on the map.
  • Fixed an issue where the Bestiary system would not save properly in rare circumstances.
  • Added extra Daily Quest and Quest information to the Teleport Room System. Entering a quest teleport or looking at the associated teleport tile/monster will now show the Daily Quest and Quest status.
  • Improved stat handling for Tier Set items, reforged Artifact Weapons and Charms upgraded in the Riches Vault. Upgrading corrupted Tier Set items, item-swapping reforged Artifact Weapons and upgrading Corrupted Charms in the Riches Vault will now carry over stat bonuses properly. It only carries over the old bonus (additive) and does not recalculate the bonus multiplication against the new base item stats.
  • Increased Siege interval from 4.5h to 6.5h.
  • Replaced the Behemoth Pillar part of the Alternate Fate quest with a new Flamethrower Gauntlet.
  • Removed the Daily Content Bonus feature; players had no agency over this feature and it provided minimal bonuses to mostly irrelevant things that made more sense years ago.
  • Fixed a rare crash issue with teleports from different systems looping each other.
  • Fixed the Ultimate tier of Enchanting Crystals not being properly gated behind the "Ultimate Challenger" achievement.
  • Adjusted the Eldritch Augments system:
    • Augments are now separate from regular item Stats, similar to Enchantments. This allows Augments to exist without getting in the way of item upgrades, corruption and things like Artifact rerolls.
    • Added a new rare drop to Eldritch Lord - the Poet's Pen. The Poet's Pen can be used to erase all existing Augments from an item.
  • Adjusted the Eclipse event:
    • The cooldown is now randomized between 2 and 4 days.
    • The delay to make the boss portal accessible is now randomized between 2 and 7 minutes.
  • Adjusted Goblin King and Harbinger of Death experience rates:
    • Goblin King (Global): 35% => 25%
    • Goblin King (Personal): 25% => 20%
    • Harbinger of Death: 50% 24h => 25% 12h

Minor Client Changes:
  • Optimized a number of low hanging fruit features that were inherently slow.
  • The selected waypoint highlight is now properly synchronized when switching Walker presets.
  • Added a "Jump To Waypoint" button to the Walker waypoints list.
  • The Death Recap now shows the date and time of death.
  • Added a default Looter inclusion preset for new characters that contains most of the valuable items.
  • Added read-only split-chat mirror tabs to the console, letting you pin a live read-only copy of any channel into its own side tab (right-click to create or remove).
  • Fixed a window snap bug on first click.
  • Fixed side panel window drag-reorder to swap on the leading edge.
  • Added a potential workaround for the auto patcher not working properly sometimes on Linux.
  • Improved the Options window; the panes are now scrollable instead of an ever-increasing window, and there is now a search box for quickly searching for options.
  • Improved the Outfit window to make it less cluttered and easier to use.
  • Fixed the "Walk Preview" checkbox in the Outfit window not working properly.
  • Fixed an issue where Tile tooltips would persist on the screen until the mouse cursor was moved when an item with a tooltip disappeared from a tile (i.e. when mining an ore).

Limited Time Offer

For a limited time, between the 26th of June and the 6th of July, we are offering a special $200 USD pre-launch donation pack.
The pack contains 26,000 Cyntara Coins (20,000 Base + 6,000 free).

The offer also includes a number of redeemable in-game goodies that are redeemable every season; purchase once, keep redeeming forever (the rewards are granted automatically when you log in):
  • Exclusive "Big D" in-game character title
  • 2x Frozen Food
  • 2x Forever Blessings
  • 2x Ultimate Teleport Scroll
  • 2x Portable Task Device
  • 2x Loot Tracker
  • 5x Mystery Gift
  • All outfit effects unlocked on every character

Cyntara v18s2

Cyntara v18s2 will launch on March 06, 2026 at 4 PM EST (10 PM GMT+1).
If you have any feedback regarding the changes or want to suggest some last minute adjustments, please voice your opinion on our Discord server.



New System - Eldritch Augments

Killing Infused Monsters (Black Skull) now has a chance to spawn an Eldritch Herald monster.
Killing the Eldritch Herald will reward players with a Corrupted Feather and possibly a Token of Decay.
The Corrupted Feather will always roll a single stat that players will be able to augment regular inventory items with by using the feather on the target item.
Each inventory item can be augmented once and the process is irreversible.
Tokens of Decay can be used to enter a new late game boss - the Eldritch Lord - which can drop the Corrupted Eye and the Magic Prism items.
The Corrupted Eye functions similarly to the Corrupted Feather except it will always roll two stats that can be augmented using a single augment slot.
The Magic Prism item can be used on an item to add an extra Augment slot to an item - up to a maximum of two (one base slot and one from the magic prism).

Server:

  • Premium Accounts now benefit from 50% increased stamina regeneration.
  • Completing quests in the north wing of the Teleport Room now unlocks permanent +0.2%/+0.4%/+0.6% buff (depending on the Quest Classification) cycling between Damage Increase and Damage Reduction.
  • Added Nemesis sacrifice altar - Players can now sacrifice up to 4 Nemesis items in the temple to receive a new Nemesis item with ilvl based on the average ilvl of the sacrificed items.
  • Added Lunaris & Solaris - a new secret boss similar to Namtar.
  • Added new player stats:
    • Spell Block Chance: The chance to block Energy, Earth, Fire, and Ice spell attacks.\nIt has no effectiveness against player spells. Available on Nemesis Shields, Nemesis Jewelry (Amulets, Rings, Charms) and World Boss charms.
    • Spell Block Reduction: The percent of damage that gets nullified when blocking Energy, Earth, Fire, and Ice spell attacks.
    • Resonance: Grants chance for Leech, Critical Strike, and Potion effects to trigger a second time at 20% of the value with a 0.5 second delay. Available on Nemesis Jewelry (Amulets, Rings, Charms), Cursed Charms and World Boss charms.
    • Attack Damage: Increases the damage of your melee, distance, and wand attacks. Available on Nemesis Charms, Cursed Charms and in the Artifact Forge.
    • Attack Speed: Increases the speed of your melee, distance, and wand attacks. Available on Nemesis Charms, Cursed Charms and in the Artifact Forge.
  • Added Holy Bolt artifact talent for the previously added Holy Bolt paladin spell.
  • Starting Normal Dungeons now starts a random dungeon instead of the player-selected dungeon.
  • Fixed an issue where Cursed Chests could spawn in unreachable areas.
  • Reduced the Power Tab drop chance from a number of high level Task bosses.
  • Removed Talent Points rewards from spawn chests. Last season we have moved the Talent Points rewards from spawns to the Task System. However that change was made mid-season and we did not want to remove the rewards from the chests to make sure people that have previously claimed the rewards are not at an advantage compared to those that did not. Now that we are starting fresh, we can finally remove the Talent Points from the spawn chests.
  • A few houses in the Cyntara City now require the House Certificate from the store to purchase.

Cyntara v18

Cyntara v18 will launch on October 24, 2025 at 4 PM EST (10 PM GMT+1).
If you have any feedback regarding the changes or want to suggest some last minute adjustments, please voice your opinion on our Discord server.

Rebirth System

Due to popular player demand, we are re-introducing the Rebirth system on Cyntara.

The Rebirth system previously required players the finish the Alternate Fate quest at level 1200 for each Rebirth level.
We are now changing the system to require the completion of a different Rebirth quest for each Rebirth (Rebirth 3 will be maximum Rebirth Level available on v18 launch):

  • Rebirth 1: an Alternate Fate (Level 1200)
  • Rebirth 2: Kismet Lands (Level 1700)
  • Rebirth 3: Spectral Rebirth (Level 2000)

Rebirth provides the following perks:
  • +5% Damage Increase per Rebirth
  • +3% Damage Reduction per Rebirth
  • +2% Maximum Resistances per Rebirth
  • +20 Magic Level/Skill cap increase for item bonuses
  • The first Rebirth additionally augments all Artifact spells with new effects.

Additionally the Rebirth system introduces two types of Experience Rate penalty:
  • Players that over-level the level required for their next available Rebirth will receive a 0.5x overall Experience Rate penalty.
  • Players will receive a 0.07x overall Experience Rate penalty per each Rebirth level.

Artifact Forge

Cyntara v18 introduces a new way to change the secondary stats of your Artifact Weapon.
Previously, we added a half-measure feature to allow transferring Corruption from non-artifact weapons, we are now removing this feature in favor of the Artifact Forge.
Players will be able to earn new tokens used in the Artifact Forge from World Bosses and the Weekly Quest, allowing to forge multiple versions of the Artifact Weapon with multiple different sets of stats.
Players will then be able to either select an upgrade or keep their current weapon.
Additionally, the available weapon stats in the Artifact Forge will scale with the Artifact Level, allowing players to keep coming back to the Forge to create potential upgrades.

Nemesis Changes

  • Added Nemesis Merchant - players will now have a rare chance to spawn the Nemesis Merchant that will offer a selection of Nemesis items in exchange for Monster Essences.
  • Fixed an issue that caused Nemesis items to have a rare chance to roll a significantly higher number of initial bonus stats than intended.
  • Nemesis items can no longer drop from Daily Quests and Cursed Chests - we want the items to be more exclusive to the Nemesis system.
  • Reduced the stat values on all Nemesis Amulet and Ring bases.
  • High level Nemesis shields can now roll +1% Maximum Resistance stats.
  • Nemesis stat that previously piggybacked off the Enchanting system for stats now use proper respective stats.
  • Restored the Enchanting/Disenchanting functionality for Nemesis items.
  • Added temporary minimap icons for Nemesis NPCs.

New World Boss

Cyntara v18 introduces Fenrir, the werewolf, as a new world boss. Make your way to the Werewolves and show what you're made of.

Cyntara Mansion

Cyntara v18 introduces a new mansion located North-West of the main Temple area.
The mansion contains QoL things such as depot, training tiles, potion levers, the Reward Chest and such.
The Cyntara Mansion will be assigned to the player with the highest weekly Activity Score during the Weekly Reset.
The Activity Score points can be earned for the following activities:
  • Level 600+ Daily Quests: 1 Point
  • Endgame Raid Bosses: 3 Points
  • World Bosses: 20 Points
  • Weekly Quest: 25 Points

Store Changes

Cyntara v18 also introduces a number of changes to the Cyntara Store:
  • Added Ornate Backpack - a new 200 slot donor backpack.
  • Removed the 30 Days Premium Scroll from the store; Premium Account in the store is now exclusive to the Premium Season Pass offer (the 30 Days Premium Scroll that could be previously obtained from in-game sources such as the Lottery system now grants 14 days of premium instead).
  • Reworked the Ultimate Teleport Scroll and increased its price to 950 Cyntara Coins - the scroll now provides quick access to a number of preset places and now also has the House Teleport Scroll functionality built-in.
  • Removed the House Teleport Scroll offer.
  • Reworked the Loot Portal Device offer:
    • Renamed to Loot Cache Device.
    • Increased the price to 1250 Cyntara Coins.
    • The Loot Cache Device now has a custom looter interface that works separately from the Auto Looter.
    • The Loot Cache Device now loots items to a virtual backpack with 200 slots that has no capacity requirements.
    • Players can further increase the size of the Loot Cache Device by purchasing an Ornate Backpack from the store and sacrificing it in the device interface; each consumed backpack adds another +200 slots to the Loot Cache Device.
    • The Loot Cache Device contents can only be interacted with in Protection Zones.

Server:
  • Reduced the base experience from Void Invaders and decreased the daily limit to 12 down from 15.
  • Reduced the Cursed Chest daily limit to 15 down from 20.
  • Daily level bonuses from Tasks and Dungeons now only grant 1 full level regardless of player level for Reborn players.
  • Changed the daily level bonus count from Dungeons and Tasks to 4 for each down from 6 and 5 respectively.
  • A number of Titles now permanently unlock Outfits and Mounts for all characters on the account. Title-related outfits are now exclusive to Titles and can no longer be obtained through Cluster of Solace.
  • Removed the Cursed Chest Find stat.
  • Fixed an issue where players could not receive the "Life Sentence" achievement.
  • Updated the "Unnatural Selection" achievement description.
  • Excluded Oblivion Devils and Oblivion Demons from Cursed Chests.
  • Added a new Level 950 quest - Cradle of Flames.
  • Added +5% Experience Rate bonus for having a verified Email Address.
  • Added +5% Experience Rate bonus for having a Discord account linked.
  • World Boss charms that provide resistance stats now also provide +1% Max. Resistance to their respective damage type.
  • Augmented World Boss charms provide +2% Max. Resistance instead.
  • Revamped the Legendary Warrior spawn.
  • Removed Ammunition related achievements; those were only obtainable by Paladins.
  • Nemesis, Item Rewards and NPC shops now automatically unlock the Transmogs for obtained/purchased items.
  • Renamed Damage Taken and Damage Dealt stats to Damage Reduction and Damage Increase respectively.
  • Adjusted the required Artifact Levels for Artifact-related achievements.
  • Reduced the required Dungeon Talisman levels for completing the related achievements, the required levels were previously not adjusted after the health/damage scaling changes.
  • Upgrading Kyanite, High Noble and Starbringer items to tier set items will now show a confirmation prompt that the item will become soulbound after the process.
  • Dissolving tier set items with the Demonic Acid now shows a confirmation prompt that the item will be destroyed in the process and the message now also includes the number of cards that players will receive.
  • Fixed an issue where Zarael's Shadow Bolt spell could cause the server to freeze for a long time.
  • Fixed an issue where re-rolling Item Rewards from Void Realms could roll Nemesis items and re-rolling Nemesis Item Rewards from Dungeons could roll Cursed Charms.
  • Reworked Charm Fusing - instead of creating a new charm with 50/50 chance to add stats from both charms, the system will now randomly pick one charm as the base charm (which will be kept as a base with all of its stats) and one donor charm, whose stats will be transferred onto the base charm with 50% chance (and at least one guaranteed property if all 50% rolls fail).
  • Moved Amirada's loot rewards and the Arcane Insignia to the Reward Chest system instead of a Chest item in the boss reward room.
  • Ring Crafting now uses base item stats instead of Enchants where applicable.
  • Optimized a number of internal systems.
  • Added a potential workaround for a crash issue related to the Toxic Sewer dungeon.
  • Added extra animations for Cursed Chests in the pre-spawning phase to make it easier to spot the chests.
  • Fixed Schala and Count Viktor lever boss cooldown interfering with used Augment Potions count.
  • Fixed the Magic Level training not factoring in the Augment Potions bonus.
  • Improved the Demon Oak quest handling to fix corner case issues.
  • Fixed the following bosses not tracking in the Bestiary: Culex, Tyransict, Vesperoth and The Gatekeeper.
  • Updated the Power Tab description.
  • Power Tabs now grant full level instead of remaining level percentage until the next level.
  • Reduced the maximum movement speed of players to 75% (soft cap) and 80% (hard cap).
  • Renamed Winged Boots to Skywalkers, the name conflicted with paladin donor boots with the same name.
  • Adjusted the monster stat dampening system. Previously Stat Dampening would lower the health and damage of all Quest Monsters and Quest Bosses based on the season age when these monsters spawns, this approach had two issues: The repeatable content such as Daily Quests was getting further trivialized for players that are vastly over-leveling quests and by the time players reached high level content, the dampening could already kick in, meaning the high level content was not on the intended balance level. The new system has the following changes:
    • The damage increases and reductions now apply on a per-player basis instead of a per-monster basis.
    • The system now only works for Quest Monsters and Quest Bosses up to level 1000.
    • The system now only works for players at most 200 levels higher than the monster level.
  • Artifact spell changes:
    • Blade Vortex is now a level 300 reward instead of level 450.
    • Added a new Level 450 Knight artifact spell - Earthquake: Periodically slams the ground and unleashes shockwaves dealing Physical Damage in an area around the caster.
    • Removed the Mirror Image, Mirage Archer and Shadow Warrior level 600 spells.
    • Added new level 600 spells instead:
      • Volcanic Fissure (Sorcerer): Summons fissures that periodically erupt and deals Fire Damage in the path towards the targets, exploding upon reaching the target
      • Grasping Vines (Druid): Summons vines that periodically lash out and deals Earth Damage in the path towards the targets, exploding upon reaching the target.
      • Homing Arrow (Paladin): Periodically shoots arrows that deal Holy Damage in the path towards the targets, exploding upon reaching the target.
      • Earthshatter (Knight): Summons a boulder that periodically crashes down and deals Physical Damage in the path towards the targets, exploding upon reaching the target.
  • Updated the first player Milestone announcements, in addition to players to first level 100 and every 100th after, the system now also tracks:
    • First players to reach skill level 100 and every 10th after.
    • First players to win each of the Automated Events.
    • Each team of players to finish a Talisman Dungeon Level 5 and every 5th after.
  • Adjusted the Corruption System:
    • Added Corruption Bonus tracking to Inspect Stats (the bonus from consumed Tokens of Corruption).
    • Reduced the base stat multiplier when successfully Desecrating items.
    • The stat upgrade outcomes now display the multipliers applied to each upgraded stat.
    • Increased the required number of Tokens of Corruption to increase the Corruption Bonus.
  • Reworked the Halloween event:
    • Non-boss monsters now have a chance to spawn with one of the Halloween themed monsters.
    • All monsters now drop Pumpkins for the duration of the event.
    • Players can now turn in Pumpkins to spawn the Mutated Pumpkin boss with a 6 hour cooldown.
    • The Royal Pumpkin outfit is now a reward for earning the "Vampire" title which is awarded for killing the new Mutated Pumpkin boss.
    • Extended the even duration.
  • Adjusted the Mortal Kombat quest:
    • Adjusted the required Beastslayer Certificates to enter.
    • Adjusted the number of gained Beastslayer Certificates from various sources.
    • Decreased the maximum number of levels players can gain per attempt.
    • Adjusted the list of bosses that can appear in the arena.
    • Boss stats now dynamically adjust each round.

Client:
  • Reworked the walking animations and controls; walking should feel significantly better now.
  • Added support for DirectX version of the client (CyntaraDX.exe). You should still prefer the default OpenGL version (Cyntara.exe) for maximum performance. This is primarily aimed at outdated hardware and Windows VPS.
  • Config files, hotkeys, and minimap are now automatically backed up in C:/Users/<username>/Cyntara/backup which allows for manual restoration of these files if they get lost due to a client crash or glitch.
  • Improved the performance of the auto screenshot functionality; triggering multiple screenshots at once should no longer freeze the client.
  • Added text search filter to the Inspect window.
  • Player titles and guild names now show in the Chat console (can be disabled in Options).
  • The Play Points redeeming interface now has a slider to choose the number of items you want to redeem.
  • Containers can now be navigated with mouse side buttons (Forward/Backwards).
  • Pressing CTRL+A in "Chat Off" mode now selects all text in the current Chat Tab for copying convenience.
  • Fixed an issue where copying Chat messages would not work for more than 4096 characters.
  • Fixed the Range indicator label being cut off.
  • Improved clipboard handling on Linux.
  • Improved the Action Bar:
    • Items can now be dragged and dropped onto existing Item buttons to update the configured item.
    • Buttons can now be dragged around to assign the dragged button to another Action Bar slot.
    • Added a Lock button - when the Action Bar is locked, editing buttons is disabled to prevent accidental edits/context menu popups while playing.
  • Improved the Task Window UI/UX:
    • The tasks are now ordered from highest level to lowest level (to always show the most recently available tasks).
    • The tasks are now only displayed if the player meets the level requirements by default (togglable via checkbox).

Cyntara v17s2

Cyntara v17s2 will launch on August 1, 2025 at 4 PM EST (10 PM GMT+1).
If you have any feedback regarding the changes or want to suggest some last minute adjustments, please voice your opinion on our Discord server.

Note on Rebirth system: While the Rebirth system has been the most requested change in our recent Survey, we feel like the old Rebirth implementation is not up-to-date with the rest of Cyntara. We have decided against bringing it back this season, however we will be working on a number of improvements to the system to reintroduce it the next season.

Nemesis

Cyntara v17s2 introduces a brand new system called the Nemesis system.

Killing monsters now has a small chance to summon the Nemesis monster.
Interacting with the Nemesis monster will present players with a new interface that will offer a random selection of items with randomly generated affixes/stats.







Players will then be able to make one of the following three choices:
  • Challenge: Challenge the Nemesis monster to a fight. Successfully defeating the Nemesis monster will drop a random guaranteed item from the list of item choices. The remaining items have a base 10% chance per item to also drop.The bonus item drops also scale with the Luck stat at half of its value, up to a maximum of 50%.
  • Banish: Banish the Nemesis monster to make it flee - together with its current item choices. Encountering the Nemesis monster again will offer you a new set of item choices.
  • Empower: Challenge the Nemesis monster to a fight. The Nemesis monster will not drop any loot after this fight. The next time the Nemesis monster is encountered, it will become empowered. Encountering the empowered Nemesis monster will have the same item choices with upgraded stats.


You will be able to Empower a Nemesis monster up to 2 more times after initial spawn, after which, you will be forced to Challenge the monster.
Running out of time, running away, or dying while fighting the Nemesis monster will make you lose the current selection of items.


In addition to stats that the base items will offer (such as leech, skills, and regen), the following stats can be randomly added onto items:
  • Jewelry (Amulets, Rings): Luck, Mana Cost Reduction, Cooldown Reduction, and Cursed Chest Find.
  • Armors (Helmets, Body Armors, Legs, Boots): Boss Damage Reduction, Maximum Resistances and Speed (Boots only).
  • Weapons: Damage Types, Damage vs. Monster Races, Boss Damage.
  • Shields: Block Chance, Block Reduction, Boss Damage Reduction and Maximum Resistances.


We will adjust the system based on player feedback as the season progresses.
We also have a number of minor changes planned for a post-launch patch that did not make it in yet due to time constraints.
This is an experimental system that is mostly incompatible with the current item reward structure; depending on the player feedback we will either scrap this system the next season, or overhaul the monster loot and quest rewards to account for this system.

Content Improvements

Cyntara v17s2 also features numerous quality-of-life adjustments to existing features and systems.

Corruption
  • Added Token of Corruption, using these tokens permanently increase a character's chance to successfully Corrupt an item. The tokens can be obtained from World Bosses and endgame Raid bosses.
  • Infinite ammo can no longer be corrupted; previously players were given this option because paladins had on less slot available for enchants/corruption but since bows/crossbows are one-handed now, this option is no longer needed.
  • Added Token of Desecration; these tokens can be used to enter a new boss - Count Viktor - defeating the boss grants players a use of Altar of Desecration.
  • Altar of Desecration can be used on already corrupted items to attempt corrupting an item another time and add another layer of corruption stats (but also has the same negative outcomes as the Corruption Shards).

Tasks
  • Completing the first 5 Tasks within a 20 hour period will now grant full levels upon completion (10 levels under level 400, 7 levels under level 800, 5 levels under level 1000, 3 levels under level 1400, 2 levels under level 1600 and 1 level above level 1600).
  • Added an option to redeem multiple Boss Kills at once via new Task window UI.
  • Adjusted the required number of kills to complete the tasks. The new numbers remain similar to the old numbers for low and mid level tasks and increase towards higher level where the monster density and player power tends to be higher.
  • Adjusted the Boss Point rewards and requirements of all tasks.
  • Adjusted the Artifact Token drops from Task Bosses:
    • Level 1-799 bosses: Commendation (25 Base AP).
    • Level 800-1399 bosses: Royal Commendation (75 Base AP).
    • Level 1400+ bosses: Bloody Parchment (150 Base AP).
    • The Victorious Token (250 Base AP) and Triumphant Symbol (420 Base AP) can no longer be looted from Task Bosses.

Dungeons
  • Completing the first 6 dungeons of the day now grants full levels based on the player level and Talisman level.
  • Completing the first 6 dungeons of the day now offers a choice of item rewards based off the Nemesis item system.
  • Dungeons now have exponential scaling for damage and health multipliers instead of linear scaling.
  • Significantly reduced the base dungeon experience outside of the bonus levels.
  • Adjusted the healing of the bosses in the Lair of the Phoenix dungeon, the healing values should be now in line with other dungeon bosses.

Bestiary
  • Adjusted the required kill count based on monster level instead of 5000 kills for each monster type.
    • 1000 kills for monster level 400 and below.
    • 2500 kills for monster level 950 and below.
    • 5000 kills for monster level 1400 and below.
    • 7500 kills for monster level 2000 and below.
    • 10000 kills for monster level above 2000.
  • Completing each 10 bestiary entries now rewards a Bestiary Perk point.
  • Bestiary Perk Points can be spent on passive stats in the Bestiary UI.

Void Realms
  • Increased the respawn frequency of Void Invader portals.
  • Increased the number of Void Invader portals that respawn; previously this was a static number of portals meaning that the more spawns we added, the less likely you were to find an Invader Portal, now the number scales dynamically with the number of spawns.
  • Finishing a Void Realm now presents people with 3 Cursed Charms to choose from instead of just one.
  • The Cursed Charm rewards can be re-rolled before choosing using new Tokens of Fortune which can be looted from World Bosses and endgame Raid bosses.

Shrines
  • The number of spawned Shrines is now 80% of all available spawn locations; significantly increasing the number of Shrines that players can find.
  • Moved Shrine spawn locations to different places, making it easier to find a Shrine while naturally exploring a spawn.
  • Increased the Shrines respawn rate from 30 minutes to 15 minutes.
  • Removed all of the previous Shrine effects (except the Conduit shrine).
  • Renamed the Conduit shrine to Soul Tether shrine.
  • Added the following new shrines: Elemental Nova, Echoing Blasts, Artillery and Carnage.

Mining
  • Killing monsters now has a chance to spawn an Ore Thief.
  • Ore Thieves function similar to Treasure Hoarders in that they run away from players and despawn if not killed.
  • Killing an Ore Thief now spawns an Ore that can be mined, allowing players to naturally make progress in Mining and obtain Artifact Weapon upgrade ores naturally as they play the game. Higher mining level increases the chance of the ore to be of Rare kind.
  • Rarely, killing the Ore Thief will instead open a portal to the collapsed mine which contains multiple ores of the Rare kind.

Ring Crafting
  • Ring Crafting no longer costs Creature Products; instead players can pay for the crafts directly with Monster Essences.
  • The cost of the new crafts is based on the cumulative costs of previously required ingredients (subject to change per player feedback).
  • Tony Bloodhunter no longer exchanges Monster Essences for Creature Products; Creature Products have been removed from monster drop.

Power Tabs
  • The Power Tabs now only grant a full level on use up to level 1800 (or 80% of the top level, whichever is lower).
  • Being in the top percentile now awards experience equal to 1/3rd of the top level percentile for current level.
  • Removed the Power Tabs talent point (previously increased the top level percentile from 75% to 80%).

New Content
  • Added a new Warzone tier: Warzone 4.
  • Added a new Level 1800 Quest: Ember Hollows (this quest moves the Resplendent Charm trinket from the Infernal Ramparts quest to its own quest area).

The following spawns have received an overhaul:
  • Crystal Dragons
  • Lava Dragons
  • Eskimos
  • Wisps
  • Swamp Lords

Minor server changes:
  • Added broadcast messages for the first players to reach level milestones.
  • Entering a spawn now displays a message if an obtainable Talent Point is present in the spawn.
  • Slightly increased the Vault Token drop rates from Daily Quests.
  • Added a total monster kills and deaths counter.
  • Normalized movement speed bonuses on endgame and tier set items.
  • Strong Haste and Haste now provide the same speed boosts (both spell words still exist for convenience).
  • Charms that provided previously spell damage bonuses now instead permanently unlock the spell damage bonus when used; freeing up the charm slot.
  • Added a new Demon Hunter title for killing different types of Demons.

Cyntara v17

Cyntara v17
Cyntara v17 will launch on February 15, 2025 at 4 PM EST (10 PM GMT+1).
Please keep in mind that these patch notes may not be final and may still change as we are still 2 weeks away from launch.
If you have any feedback regarding the changes or want to suggest some last minute adjustmenets, please voice your opinion on our Discord server.

Siege Raid



Siege Raid is a special type of raid that occurs in a random city every 4.5 hours.
Players must first defeat the raid General to gain access to a Siege Fortress.
Once inside the Siege Fortress, players will need to fight through a horde of monsters to reach the Siege Boss.
Defeating the Siege Boss will unlock a random World Buff for 45 minutes, and players will also receive Siege Tokens as a reward.
Siege Tokens are a resource that players can accumulate to enable a permanent minor World Buff for the next 24 hours.
In a future patch, we plan to expand this feature, allowing players to use the Siege Tokens to enhance the spawns of their choice.
Please note that Siege Raids will be disabled for the first seven days of the season.

Riches Vault of Cyntara



The Riches Vault of Cyntara is an endgame mini boss arena that offers players a chance at significantly upgrading a number of powerful endgame charms.
Additionally, players will have a chance of re-obtaining some of the quest items for the purpose of corruption and gearing alternate characters, as well as some extra goodies.
Players will need to pay an entry fee for each boss attempt using the Vault Tokens which can be obtained from Daily Quests of level 800 or higher.

New World Bosses





Cyntara v17 unveils three new World Bosses, presenting daring adventurers with fresh challenges.
Confront Zarael, the Shadow Sorcerer, in the elemental realm of darkness, face the Weaver in her treacherous spider cave, or battle Skorpyron, the Crystal Scorpion King, in his frigid lair.

Guild Kills Leaderboards



  • The World Board will now have a page dedicated to Guild Kills Leaderboards.
  • The Guild Kills Leaderboards will be split into Overall and Weekly categories, displaying top guilds and top players in each category.
  • Kills towards the leaderboard will be counted for any kills between members of two different guilds.
  • Every player can only contribute up to maximum of 10 kills towards an enemy's kill count within a 24 hour period.
  • Rank #2-#5 overall players will receive the "Predator" permanent title at the end of the season.
  • Rank #1 overall player will receive the "Apex Predator" permanent title at the send of the season.
  • Players found cheating the system will be permanently disqualified from earning the titles.

Quality of Life Changes



  • Items can now be favored in the NPC Trade Window; favored items will display at the top of the list.
  • Outfits and mounts can now be favored in the Outfit Window; favored outfits and mounts will display at the top of the lists.
  • The Mount context menu option and keybind will now summon a random favored mount; the option can be disabled in the client settings.
  • Players can now send text-based tile pings to their party members from the tile context menu; there are client options for binding specific pings to send at your cursor location.

Minor Server Changes:
  • Added new permanent end of the season titles:
    • Loremaster - Awarded to the player with the highest Achievement Points in the Highscores.
    • Fabled - Awarded to players with the 2nd to 5th highest Achievement Points in the Highscores.
    • Zealot - Awarded to the player with the highest Level in the Highscores.
    • Sworn - Awarded to players with the 2nd to 5th highest Level in the Highscores.
    • Additionally, the Guild Hall located south of the Depot in the main city will be always granted to the player who unlocked the Loremaster title in the previous season.
  • Increased the monster health and damage scaling in Dungeons.
  • The Daily Reward streak bonuses now become permanent after reaching a streak of 14 days.
  • Empowered and Infused monsters now have an increased chance to spawn Diabolic Gateways and Cursed Chests.
  • Cursed Chests no longer spawn for players that had the Auto Walker enabled recently.
  • The Indestructible talent no longer makes players immune to all damage for 4 seconds; instead it restores 75% of maximum health and mana and grants 50% Damage Reduction for 8 seconds.
  • Fixed an issue where players couldn't receive the Malice Annihilator rewards under some circumstances.
  • Increased the difficulty of the Malice Annihilator quest.
  • Fixed the attack stats of Artifact Bows and Crossbows.
  • Increased the maximum level of Artifact Weapons from 60 to 80.
  • Added two new tiers of Artifact Weapons that unlock at level 70 and 80.
  • Runes and ammunition are now infinite for players below the PvP level.
  • Removed the level up present boxes.
  • Increased the experience stage multipliers; compared to the previous season players will now roughly receive 4% more experience below level 400, 30% more below level 800, 20% more below level 1200 and 10% more above level 1200.
  • The spawn levels are now recommendations rather than hard requirements; players can now enter spawns within a certain level threshold.
  • Reworked buff spells:
    • Removed the following spells: Concentration, Grand Concentration, Blood Rage, Ultimate Blood Rage, Sharpshooter, Ultimate Sharpshooter, Protector, and Ultimate Protector.
    • Added a new offensive spell for all vocations: Blood Rage - Sacrifice 10% of your maximum health and mana, and take 5% of your maximum health and mana as damage every 2 seconds, and increase all Damage Dealt by 40%; you receive 10% increased Damage Taken for the duration.
    • Added a new defensive spell for all vocations: Immortal Call - Restore 75% of maximum health and mana on cast, increase maximum health and mana by 20%, reduce all Damage Taken by 40% and restore 5% of maximum health and mana every 2 seconds for 30 seconds; you deal 40% reduced damage for the duration.
    • The new spells are a reward from the Forgotten Spells quest.
  • The Reward Chest loot from Ashmunrah now has a 20 hour cooldown.
  • Fixed the Marsh Witch not tracking in Bestiary.
  • Fixed an issue where players could not receive the Glorified Lumberjack achievement when leaving the Demon Oak reward room using a Teleport Scroll.
  • Holiday NPCs will now automatically despawn when their respective Holiday period is over.
  • Added new charm rewards to Demon Sanctum and Water Temple quests.
  • Add Cursed Charm fusing, players can now attempt to fuse two Cursed Charms and get one of the following outcomes:
    • Nothing changes and both Cursed Charms become "Weakend".
    • One of the Cursed Charms gets destroyed and the other becomes "Weakend" without a change.
    • Both of the Cursed Charms get destroyd and a new Cursed Charm is created with 50% chance to absorb each of the stats from each of the charms; the new Cursed Charm becomes "Fused".
    • "Weakend" and "Cursed Charms" can not be used in the process of fusing.
  • Added a new Level 2000 Quest - Infernal Rampants with new weapon rewards for Artifact Infusion.
  • The Articact Weapons will now receive the Corrupted stats from the base weapons used in Artifact Infusion instead of just the damage; the existing Corruption can then be cleansed from the Artifact Weapon at the Artifact Master NPC if players wish to override the Corrupted stats on their Artifact Weapons.
  • The new Blood Rage and Immortal Call buff spells can no longer be cast when PZ-locked and their effects will wane when entering PvP combat.
  • Added experimental ARAM event to the Automatic Event rotation which could previously only be hosted by staff members.

Minor Client Changes:
  • The options in the top menus are now sorted alphabetically.
  • Changed the default Targeting presets Chase Mode to "No Change".
  • Hovering the Skills in the Skills Window now displays the base skill and the bonus.