Fool
27 Jul 23 11:41 AM
- Don't display exclude/include list when adding items to the list, post confirmation in log instead
- Add SellItem() functionality for charms in your backpack which you already have a copy of in your charm inventory
- Remove DropItem() dropping charms in your charm inventory
- Add Search (Item Market) to the right click context menu
- Disable Shift+B Bestiary opening when you have the Auto Functions menu open, as well as any other Shift+ key actions (when you type in scripter it will open these windows), can also be limited to just while the Scripter text widget has focus
- Add "Deposit All", "Yes" as a text function to Wreckx so that you don't have to open the menu and click Deposit Coins and Deposit Gold separately
–-> While you're at it add "Withdraw X" and "Deposit X" as text functions if I have to touch my mouse again to operate the bank I will hurt myself irl
–-> Change the Withdraw menu so that you can withdraw larger amounts, if I want to withdraw 8kk I have to withdraw 1kk eight times
- Add a means to preview mounts that can be redeemed with Dream Matter, preferably in the redemption Menu, alternatively in the Armory or something that can be made with a script etc
- Hold shift to bring up the compare menu on items in Item Market vs currently worn


Timothy Mackay
29 Jul 26 11:33 PM
Hey everyone! Reading through these suggestions reminds me of how much thought goes into refining a game's UI and player experience. I've been spending my downtime lately just unwinding with a game called Tiny Fishing. It's super chill, especially when you start upgrading your gear and finally snag one of those rare, elusive fish - so satisfying! It's amazing how much a few quality-of-life changes can improve even the simplest mechanics. What do you all think is the most impactful UI improvement that could be made in any game, not just the one being discussed here?


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